Empowered Participation through Ideating Cultural Worlds and Environments: youth imagining, creating and exchanging cultural values and heritage through game-making

This ‘Games and culture shaping our society’ project develops a quadruple helix framework and design-kit for Empowered Participation through Ideating Cultural Worlds and Environments (EPIC-WE). 

In the EPIC-WE project, a new consortium consisting of 12 partners from Denmark, The Netherlands, Portugal, Italy, and Belgium will investigate, develop, and test a new cultural model of collaboration and development on how cultural institutions, creative industries and research institutions can meet and collaborate with young cultural citizens on game-making through and for culture across Europe.

The project positions game-making as an essential and central form of cultural participation and a way for youth to engage cultural heritage in new, meaningful, and engaging ways. Through processes of game-making in the form of ‘cultural heritage game jams,’ the project connects youth and culture, creates collaboration between cultural heritage and the creative industry, and invites youth to work together with cultural and creative partners in creating works expressing European value, identity and belonging across cultural heritage sites in Europe.

The partners from across Europe come from cultural heritage institutions, the creative industry, and higher education institutions. In Denmark this includes Aarhus Kommune, Fonden Creative Business Cup, AroS, and Aarhus University. Aarhus University is the lead beneficiary, and Associate Professor Rikke Toft Nørgård from The Danish School of Education has the project lead on the EPIC-WE project.

The role of Center for Humanities Computing

Research Data Management

Center for Humanities Computing is responsible for developing and maintaining a comprehensive data management plan for the EPIC-WE project. This includes a Data management and research infrastructure plan, Ethical and IPR management plan, and OEI (Other Ethics Issues).

Data Management for the EPIC-WE project presents unique challenges in terms of ethical and legal considerations and data management, including: 1. IP challenges across borders, 2. Multiple partners from multiple sectors both regarding IP and GDPR, 3. Personal data of 15-25-year-olds encoded in games.

EPIC-WE Resource Website

Center for Humanities Computing will build an EPIC-WE website for indexing and showing metadata for approximately 80 games with the possibility to filter/search on key properties. The website will also include a description of the project and how to carry out the Game Jams as envisioned by the project.

Virtual Research Environment

Center for Humanities Computing is responsible for facilitating GDPR compliant storage of and, if necessary, compute on data for data which Aarhus University is data controller. This will be provided using the DeiC Interactive HPC facility.

Project affiliation


Funded by a Horizon Europe Research & Innovation grant from the EU Commission of 22.87 million DKK.

Research Data Management

CHC helps researchers with data management and provide consultation on a FAIR and secure data management plan.

Services and Support

Contact us by submitting a ticket with the CHC frontoffice